using UnityEngine;
using System.Collections;

public class GUIController : MonoBehaviour 
{
    public static int seeCount = 0;
    public GameObject guiImage;

    void OnGUI()
    {
        GUI.Label(new Rect(10,70,300,300), "See: " + seeCount.ToString());
    }
    void Update()
    {
        if (seeCount > 0)
        {
            guiImage.renderer.enabled = true;
        }
        else
        {
            guiImage.renderer.enabled = false;
        }
    }
}
